Article
Bluey: The Videogame turns family chaos into a playable episode
17 August 2026
A kid friendly AxelGamer look at Bluey: The Videogame, with local multiplayer, four interactive adventures, familiar places from the show, sticker collecting, outfits, and family couch chaos.
Bluey: The Videogame is one of those games that sounds pretty simple at first, but then you remember how much funny stuff can happen when the whole family grabs controllers at once. It is based on Bluey, which already feels extra Aussie because the Heeler family lives in Brisbane and the show has heaps of normal family moments that somehow turn into massive imagination games.
The game came out in November 2023, and it is on Nintendo Switch, PlayStation, Xbox, and PC. That is good because it means lots of families can try it without needing one exact console. The official game pages also say it has local multiplayer, so you can play with friends or family in the same room. I reckon that is the best way to play a Bluey game, because half the fun is everyone talking over each other and laughing when someone runs the wrong way.
What I like about the idea is that it is not trying to be a giant scary boss game or a super serious adventure. It is more like stepping into a playable episode. You can explore familiar places, play around the house and other spots from the show, collect things for a sticker book, unlock outfits, and do four interactive adventures. That sounds small compared with huge open world games, but for Bluey it makes sense. The show is not about saving the galaxy. It is about turning the backyard, the lounge room, or a trip outside into a proper game just by imagining it.
I also think it is cool that the game is made for couch co op. Some games say they are family games, but then one person ends up doing all the hard stuff while everyone else watches. Bluey works better when everyone can be part of the mess. One player can be Bluey, another can be Bingo, and the others can join in too. If little kids are playing, they do not have to be perfect at fast buttons. They can just run around, explore, and be part of the adventure.
The best Bluey episodes usually start with a normal thing and then get silly. A game can do that really well. Looking for collectables can turn into a race. Choosing outfits can become a fashion show. Exploring a room can become a treasure hunt. Even if the game is not huge, it can still make a funny afternoon if everyone plays along properly instead of trying to rush through it like a speedrun.
I would probably play it differently depending on who was with me. With younger cousins, I would let them lead and just follow the chaos. With Dad, I would try to make everything more dramatic, like pretending a tiny objective is actually the most important mission ever. With Mum, I reckon she would laugh if everyone kept getting distracted and forgetting what we were meant to do. That is the type of game where being silly is not a mistake. It is basically the point.
Another good thing is that Bluey feels friendly without being boring. Some kids games can be too easy in a way that makes older kids switch off, but a Bluey game can still be fun if you treat it like a playground. You can make your own challenges, like finding every collectable in one area, swapping outfits before each activity, or seeing who can make the funniest scene. It does not need to be hard to be fun. It just needs to give you enough toys to muck around with.
I would not say this is the game you pick if you want heaps of upgrades, online battles, or massive maps. That is not really what Bluey is for. It is more for families who want something gentle, bright, and easy to share. It would be a good game for a rainy weekend, especially if everyone is tired and you do not want a game that starts arguments every five seconds. Well, maybe it still starts tiny arguments about who gets to be Bingo, but that is normal.
For AxelGamer, I reckon Bluey: The Videogame is interesting because it shows that family games do not always need to copy big action games. Sometimes the best idea is making a game that feels like home. The show already understands that kids can turn anything into an adventure. The videogame version tries to let players do that with controllers, stickers, outfits, and a bit of Heeler family chaos.
If I was playing it for a video, I would not try to make it look too serious. I would lean into the funny bits, try all the outfits, let everyone wander off, and see what weird moments happen. That is probably the most Bluey way to play it anyway. Games are not always about winning. Sometimes they are about laughing because your family turned a simple adventure into complete lounge room madness.